Our project is dedicated to seamlessly integrating student-athletes and young athletes, including those with disabilities and those from rural areas, into the business and entrepreneurship world. Specifically, we focus on transitioning these athletes into the adventure tourism sector, where they can leverage the skills they’ve honed during their sports careers.
Our HealthCraft demo is about improving health education and promoting healthy lifestyles among primary school children in Ireland, Greece, the Netherlands and other countries across
In the vast and creative world of Minecraft, a groundbreaking initiative is underway to empower and educate aspiring women entrepreneurs. Atermon, is set to launch
In today’s digital age, fostering media literacy skills in school-aged children is crucial. ATERMON has taken a novel approach to this challenge by creating a
In the ever-evolving landscape of education, innovative approaches are constantly being sought to engage students effectively. As the world grapples with the escalating impacts of
In an age where technology plays an ever-increasing role in education, ATERMON has taken a creative step forward by developing an educational Minecraft game, named
In the realm of gaming, innovation and education have often gone hand in hand. Our latest Minecraft creation, “NANOWARE” is focused on generating awareness about