The main concept is expanded by finalising elements such as the world's scope, gameplay mechanics, level mapping, characters, storyline, and more.
A storyboard offers a visual interpretation of the script. The main scenes are drawn, depicting the characters and their actions, main structures, sequence of events.
The learning objectives based on the learner needs and the associated learning mechanics are integrated to the storyboard.
This document outlines what the game is about, the main building blocks, the development stages and the task of each actor.
A game prototype is produced to interactively communicate to the client the main ideas behind the game concept and serve as a validation instrument for a Go/No-Go decision.
Many of the visual parts need to be built from scratch.
The action and objectives of each level, as well as how the player is guided towards the next level.
3D elements are animated to bring the storyboard to life.
Texturing is applied to all 3D models' static meshes, using a library of textures.
Functions and interactivity are added to keep players engaged and progress in the game.
AI driven agents react to player actions and decisions, serving as the customized "brain" of the game with complex algorithms.
Cinematics may provide players with hints, character information, maps, and more. They appear between gameplay sessions to assist players in their progress.
Combines all necessary audio elements and visual effects to enhance game visuals.
Testers check the game for playability and glitches, providing valuable feedback.
Improving playability, sound and visuals based on feedback.
Game artwork is selected and used for packaging, marketing, posters, online ads, trailers, etc.